[fs/core] Load external content without NAND install (#2862)

Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
Maufeat 2026-02-06 14:05:44 +01:00 committed by crueter
parent e07e269bd7
commit 69aff83ef4
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
40 changed files with 1790 additions and 126 deletions

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@ -231,6 +231,16 @@ void QtConfig::ReadPathValues() {
QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
const int external_dirs_size = BeginArray(std::string("external_content_dirs"));
for (int i = 0; i < external_dirs_size; ++i) {
SetArrayIndex(i);
std::string dir_path = ReadStringSetting(std::string("path"));
if (!dir_path.empty()) {
Settings::values.external_content_dirs.push_back(dir_path);
}
}
EndArray();
ReadCategory(Settings::Category::Paths);
EndGroup();
@ -446,6 +456,13 @@ void QtConfig::SavePathValues() {
WriteStringSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
BeginArray(std::string("external_content_dirs"));
for (int i = 0; i < static_cast<int>(Settings::values.external_content_dirs.size()); ++i) {
SetArrayIndex(i);
WriteStringSetting(std::string("path"), Settings::values.external_content_dirs[i]);
}
EndArray();
EndGroup();
}

View file

@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "qt_common/util/game.h"
@ -373,27 +373,23 @@ void RemoveCacheStorage(u64 program_id)
}
// Metadata //
void ResetMetadata(bool show_message)
{
void ResetMetadata(bool show_message) {
const QString title = tr("Reset Metadata Cache");
if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir)
/ "game_list/")) {
if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
"game_list/")) {
if (show_message)
QtCommon::Frontend::Warning(rootObject,
title,
QtCommon::Frontend::Warning(rootObject, title,
tr("The metadata cache is already empty."));
} else if (Common::FS::RemoveDirRecursively(
Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
if (show_message)
QtCommon::Frontend::Information(rootObject,
title,
QtCommon::Frontend::Information(rootObject, title,
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
} else {
if (show_message)
QtCommon::Frontend::Warning(
title,
tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
}