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[video_core] Skip fragment shaders with known issues on non-NVIDIA drivers (#4503)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- Skip fragment shaders using a pattern that is not supported by non-NVIDIA drivers. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4503 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
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7 changed files with 59 additions and 22 deletions
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@ -657,9 +657,6 @@ struct Values {
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SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
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Category::RendererHacks};
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SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
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Category::RendererHacks};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererHacks};
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