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fix build
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@ -531,7 +531,6 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
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}
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const void* const descriptor_data{guest_descriptor_queue.UpdateData()};
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const FixedPipelineState::DynamicState dynamic_state{key.state.dynamic_state};
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scheduler.Record([this, descriptor_data, bind_pipeline, rescaling_data = rescaling.Data(),
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is_rescaling, update_rescaling,
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uses_render_area = render_area.uses_render_area,
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