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[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/309 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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ad37d20fc1
commit
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36 changed files with 170 additions and 86 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -105,7 +108,7 @@ Vic::~Vic() {
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}
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void Vic::ProcessMethod(u32 method, u32 arg) {
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LOG_TRACE(HW_GPU, "Vic {} method 0x{:X}", id, static_cast<u32>(method));
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LOG_TRACE(HW_GPU, "Vic {} method {:#X}", id, static_cast<u32>(method));
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regs.reg_array[method] = arg;
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switch (static_cast<Method>(method * sizeof(u32))) {
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@ -142,7 +145,7 @@ void Vic::Execute() {
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auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
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if (!frame.get()) {
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LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset 0x{:X}", id, luma_offset);
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LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset {:#X}", id, luma_offset);
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continue;
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}
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@ -999,9 +1002,9 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) {
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LOG_TRACE(
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HW_GPU,
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"Writing Y8__V8U8_N420 swizzled frame\n"
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"\tinput surface {}x{} stride {} size 0x{:X}\n"
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"\toutput luma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput luma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, block_height, out_luma_swizzle_size, out_chroma_width,
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@ -1041,9 +1044,9 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) {
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LOG_TRACE(
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HW_GPU,
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"Writing Y8__V8U8_N420 swizzled frame\n"
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"\tinput surface {}x{} stride {} size 0x{:X}\n"
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"\toutput luma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput luma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}\n",
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"\toutput chroma {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, out_chroma_width, out_chroma_height, out_chroma_stride,
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@ -1212,8 +1215,8 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config) {
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LOG_TRACE(
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HW_GPU,
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"Writing ABGR swizzled frame\n"
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"\tinput surface {}x{} stride {} size 0x{:X}\n"
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"\toutput surface {}x{} stride {} size 0x{:X} block height {} swizzled size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#X}\n"
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"\toutput surface {}x{} stride {} size {:#X} block height {} swizzled size 0x{:X}",
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surface_width, surface_height, surface_stride * BytesPerPixel,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size, block_height, out_swizzle_size);
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@ -1237,8 +1240,8 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config) {
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case BLK_KIND::PITCH: {
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LOG_TRACE(HW_GPU,
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"Writing ABGR pitch frame\n"
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"\tinput surface {}x{} stride {} size 0x{:X}"
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"\toutput surface {}x{} stride {} size 0x{:X}",
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"\tinput surface {}x{} stride {} size {:#X}"
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"\toutput surface {}x{} stride {} size {:#X}",
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surface_width, surface_height, surface_stride,
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surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
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out_luma_stride, out_luma_size);
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