[vk] Clean up Extended Dynamic State code (#2947)

- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
   capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
   "Bypasses all driver workarounds and safety checks.
     May cause crashes, graphical glitches, or instability.
     Only enable for testing purposes."

Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
This commit is contained in:
JPikachu 2025-11-05 02:20:09 +01:00 committed by crueter
parent 4b34a5c9fa
commit 612da00d1b
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
8 changed files with 77 additions and 100 deletions

View file

@ -29,6 +29,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_FORCE_UNSUPPORTED_EXTENSIONS("force_unsupported_extensions"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),

View file

@ -139,6 +139,13 @@ abstract class SettingsItem(
valuesId = R.array.dynaStateValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FORCE_UNSUPPORTED_EXTENSIONS,
titleId = R.string.force_unsupported_extensions,
descriptionId = R.string.force_unsupported_extensions_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_PROVOKING_VERTEX,

View file

@ -453,6 +453,7 @@ class SettingsFragmentPresenter(
sl.apply {
add(HeaderSetting(R.string.veil_extensions))
add(ByteSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_FORCE_UNSUPPORTED_EXTENSIONS.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(BooleanSetting.RENDERER_SAMPLE_SHADING.key)

View file

@ -94,6 +94,8 @@
<string name="dyna_state">Extended Dynamic State</string>
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. The default value may vary depending on your system and hardware capabilities. This value can be changed until stability and a better visual quality are achieved.</string>
<string name="disabled">Disabled</string>
<string name="force_unsupported_extensions">Force Unsupported Extensions</string>
<string name="force_unsupported_extensions_description">Bypasses all driver workarounds and safety checks. May cause crashes, graphical glitches, or instability. Only enable for testing purposes.</string>
<string name="provoking_vertex">Provoking Vertex</string>
<string name="provoking_vertex_description">Improves lighting and vertex handling in certain games. Only supported on Vulkan 1.0+ GPUs.</string>
<string name="descriptor_indexing">Descriptor Indexing</string>