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https://git.eden-emu.dev/eden-emu/eden
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layerCount_VK_REMAINING_ARRAY_LAYERS
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d03ca7181a
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5fd780f721
2 changed files with 31 additions and 28 deletions
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@ -916,7 +916,7 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = {aspect, 0, 1, 0, 1},
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.subresourceRange{aspect, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS},
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};
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// Single barrier handles both buffer and image
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@ -950,7 +950,7 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = {aspect, 0, 1, 0, 1},
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.subresourceRange{aspect, 0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS},
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};
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cmdbuf.PipelineBarrier(
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@ -591,19 +591,24 @@ struct RangedBarrierRange {
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max_layer = (std::max)(max_layer, layers.baseArrayLayer + layers.layerCount);
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}
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VkImageSubresourceRange SubresourceRange(VkImageAspectFlags aspect_mask) const noexcept {
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VkImageSubresourceRange SubresourceRange(VkImageAspectFlags aspect_mask, bool is_3d = false) const noexcept {
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u32 layer_count = max_layer - min_layer;
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// For 3D images with 2D_ARRAY compatibility, use VK_REMAINING_ARRAY_LAYERS for single layer
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if (is_3d && layer_count == 1) {
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layer_count = VK_REMAINING_ARRAY_LAYERS;
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}
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return VkImageSubresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = min_mip,
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.levelCount = max_mip - min_mip,
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.baseArrayLayer = min_layer,
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.layerCount = max_layer - min_layer,
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.layerCount = layer_count,
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};
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}
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};
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void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage image,
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VkImageAspectFlags aspect_mask, bool is_initialized,
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std::span<const VkBufferImageCopy> copies) {
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std::span<const VkBufferImageCopy> copies, bool is_3d_image = false) {
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static constexpr VkAccessFlags WRITE_ACCESS_FLAGS =
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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@ -616,7 +621,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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for (const auto& region : copies) {
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range.AddLayers(region.imageSubresource);
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}
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const VkImageSubresourceRange subresource_range = range.SubresourceRange(aspect_mask);
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const VkImageSubresourceRange subresource_range = range.SubresourceRange(aspect_mask, is_3d_image);
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const VkImageMemoryBarrier read_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@ -1096,9 +1101,11 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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const VkBuffer copy_buffer = GetTemporaryBuffer(total_size);
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const VkImage dst_image = dst.Handle();
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const VkImage src_image = src.Handle();
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const bool dst_is_3d = dst.info.type == ImageType::e3D;
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const bool src_is_3d = src.info.type == ImageType::e3D;
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask,
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vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) {
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vk_in_copies, vk_out_copies, dst_is_3d, src_is_3d](vk::CommandBuffer cmdbuf) {
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RangedBarrierRange dst_range;
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RangedBarrierRange src_range;
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for (const VkBufferImageCopy& copy : vk_in_copies) {
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@ -1133,7 +1140,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(src_aspect_mask),
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.subresourceRange = src_range.SubresourceRange(src_aspect_mask, src_is_3d),
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},
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};
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const std::array middle_in_barrier{
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@ -1147,7 +1154,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(src_aspect_mask),
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.subresourceRange = src_range.SubresourceRange(src_aspect_mask, src_is_3d),
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},
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};
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const std::array middle_out_barrier{
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@ -1163,7 +1170,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
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.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask, dst_is_3d),
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},
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};
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const std::array post_barriers{
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@ -1182,18 +1189,11 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
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.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask, dst_is_3d),
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},
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};
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const VkPipelineStageFlags src_stages_transfer =
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
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VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
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VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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VK_PIPELINE_STAGE_TRANSFER_BIT;
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cmdbuf.PipelineBarrier(src_stages_transfer, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, {}, {}, pre_barriers);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, {}, {}, post_barriers);
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cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
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vk_in_copies);
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@ -1570,8 +1570,10 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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});
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const VkImage dst_image = dst.Handle();
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const VkImage src_image = src.Handle();
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const bool src_is_3d = src.info.type == ImageType::e3D;
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const bool dst_is_3d = dst.info.type == ImageType::e3D;
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask, vk_copies](vk::CommandBuffer cmdbuf) {
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scheduler.Record([dst_image, src_image, aspect_mask, vk_copies, src_is_3d, dst_is_3d](vk::CommandBuffer cmdbuf) {
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RangedBarrierRange dst_range;
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RangedBarrierRange src_range;
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for (const VkImageCopy& copy : vk_copies) {
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@ -1591,7 +1593,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_range.SubresourceRange(aspect_mask, src_is_3d),
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@ -1605,7 +1607,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_range.SubresourceRange(aspect_mask, dst_is_3d),
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},
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};
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const std::array post_barriers{
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@ -1619,7 +1621,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = src_range.SubresourceRange(aspect_mask),
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.subresourceRange = src_range.SubresourceRange(aspect_mask, src_is_3d),
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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@ -1636,7 +1638,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = dst_range.SubresourceRange(aspect_mask),
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.subresourceRange = dst_range.SubresourceRange(aspect_mask, dst_is_3d),
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},
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};
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cmdbuf.PipelineBarrier(
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@ -1819,7 +1821,7 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies,
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keep = temp_wrapper](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, VideoCommon::FixSmallVectorADL(vk_copies));
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, VideoCommon::FixSmallVectorADL(vk_copies), false);
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});
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// Use MSAACopyPass to convert from non-MSAA to MSAA
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@ -1855,10 +1857,11 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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const VkImage vk_image = *original_image;
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const VkImageAspectFlags vk_aspect_mask = aspect_mask;
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const bool was_initialized = std::exchange(initialized, true);
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const bool is_3d = info.type == ImageType::e3D;
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scheduler->Record([src_buffer, vk_image, vk_aspect_mask, was_initialized,
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vk_copies](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, VideoCommon::FixSmallVectorADL(vk_copies));
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vk_copies, is_3d](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, VideoCommon::FixSmallVectorADL(vk_copies), is_3d);
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});
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if (is_rescaled) {
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