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[vulkan] Add support for target FPS frame pacing (#3494)
This allows users to choose how the emulator manages frame pacing to reduce stuttering and provide a smoother and more consistent frame rate. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3494 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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11 changed files with 121 additions and 8 deletions
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@ -434,6 +434,13 @@ struct Values {
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"accelerate_astc",
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Category::RendererAdvanced};
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SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
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FramePacingMode::Target_Auto,
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FramePacingMode::Target_Auto,
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FramePacingMode::Target_240,
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"frame_pacing_mode",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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"astc_recompression",
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@ -129,6 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
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ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
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ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
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ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
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ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_120, Target_240);
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ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
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ENUM(VramUsageMode, Conservative, Aggressive);
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ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
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