[vk, qcom] Samplers Budget Management

This commit is contained in:
CamilleLaVey 2025-11-25 19:55:55 -04:00 committed by Caio Oliveira
parent f50348d483
commit 5ed257a238
6 changed files with 112 additions and 0 deletions

View file

@ -606,6 +606,17 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
version == VK_MAKE_API_VERSION(0, 512, 800, 51)) {
has_broken_parallel_compiling = true;
}
const size_t sampler_limit = properties.properties.limits.maxSamplerAllocationCount;
if (sampler_limit > 0) {
constexpr size_t MIN_SAMPLER_BUDGET = 1024U;
const size_t derived_budget =
(std::max)(MIN_SAMPLER_BUDGET, sampler_limit / 4U);
sampler_heap_budget = derived_budget;
LOG_WARNING(Render_Vulkan,
"Qualcomm driver reports max {} samplers; clamping cache to {} (25%) to "
"avoid heap exhaustion",
sampler_limit, sampler_heap_budget);
}
}
if (extensions.sampler_filter_minmax && is_amd) {
@ -1542,6 +1553,13 @@ void Device::SetupFamilies(VkSurfaceKHR surface) {
}
}
std::optional<size_t> Device::GetSamplerHeapBudget() const {
if (sampler_heap_budget == 0) {
return std::nullopt;
}
return sampler_heap_budget;
}
u64 Device::GetDeviceMemoryUsage() const {
VkPhysicalDeviceMemoryBudgetPropertiesEXT budget;
budget.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT;

View file

@ -6,6 +6,7 @@
#pragma once
#include <optional>
#include <set>
#include <span>
#include <string>
@ -759,6 +760,8 @@ public:
return has_broken_parallel_compiling;
}
std::optional<size_t> GetSamplerHeapBudget() const;
/// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const {
return properties.driver.driverName;
@ -1055,6 +1058,7 @@ private:
bool dynamic_state3_alpha_to_coverage{};
bool dynamic_state3_alpha_to_one{};
bool supports_conditional_barriers{}; ///< Allows barriers in conditional control flow.
size_t sampler_heap_budget{}; ///< Sampler budget for buggy drivers (0 = unlimited).
u64 device_access_memory{}; ///< Total size of device local memory in bytes.
u32 sets_per_pool{}; ///< Sets per Description Pool
NvidiaArchitecture nvidia_arch{NvidiaArchitecture::Arch_AmpereOrNewer};