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https://git.eden-emu.dev/eden-emu/eden
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[audio_core, hle/services, video_core/compute] Inline std::unique_ptr<> allocs into std::optional<>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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5322bce4b8
commit
5e10da3cac
18 changed files with 92 additions and 166 deletions
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@ -8,10 +8,11 @@
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namespace AudioCore {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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AudioCore::AudioCore(Core::System& system) {
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audio_manager.emplace();
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CreateSinks();
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// Must be created after the sinks
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adsp = std::make_unique<ADSP::ADSP>(system, *output_sink);
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adsp.emplace(system, *output_sink);
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}
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AudioCore ::~AudioCore() {
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@ -15,10 +15,7 @@ class System;
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namespace AudioCore {
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class AudioManager;
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/**
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* Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
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*/
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/// @brief Main audio class, stored inside the core, and holding the audio manager, all sinks, and the ADSP.
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class AudioCore {
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public:
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explicit AudioCore(Core::System& system);
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@ -50,27 +47,22 @@ public:
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*/
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Sink::Sink& GetInputSink();
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/**
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* Get the ADSP.
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*
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* @return Ref to the ADSP.
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*/
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/// @brief Get the ADSP.
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/// @return Ref to the ADSP.
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ADSP::ADSP& ADSP();
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private:
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/**
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* Create the sinks on startup.
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*/
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/// @brief Create the sinks on startup.
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void CreateSinks();
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/// Main audio manager for audio in/out
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std::unique_ptr<AudioManager> audio_manager;
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std::optional<AudioManager> audio_manager;
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/// Sink used for audio renderer and audio out
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std::unique_ptr<Sink::Sink> output_sink;
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/// Sink used for audio input
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std::unique_ptr<Sink::Sink> input_sink;
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/// The ADSP in the sysmodule
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std::unique_ptr<ADSP::ADSP> adsp;
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std::optional<ADSP::ADSP> adsp;
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};
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} // namespace AudioCore
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@ -41,8 +41,7 @@ void Manager::ReleaseSessionId(const size_t session_id) {
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Result Manager::LinkToManager() {
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std::scoped_lock l{mutex};
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if (!linked_to_manager) {
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AudioManager& manager{system.AudioCore().GetAudioManager()};
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manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
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system.AudioCore().GetAudioManager().SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
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linked_to_manager = true;
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}
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@ -40,8 +40,7 @@ void Manager::ReleaseSessionId(const size_t session_id) {
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Result Manager::LinkToManager() {
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std::scoped_lock l{mutex};
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if (!linked_to_manager) {
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AudioManager& manager{system.AudioCore().GetAudioManager()};
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manager.SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
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system.AudioCore().GetAudioManager().SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
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linked_to_manager = true;
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}
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