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[video_core] Add option to control the DMA precision level at runtime (#304)
This adds an option to control the DMA precision level at runtime. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/304 Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: MaranBr <maranbr@outlook.com> Co-committed-by: MaranBr <maranbr@outlook.com>
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33 changed files with 262 additions and 4 deletions
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@ -126,6 +126,8 @@
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<string name="cpu_ticks">틱</string>
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<string name="skip_cpu_inner_invalidation">CPU 내부 무효화 건너뛰기</string>
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<string name="skip_cpu_inner_invalidation_description">메모리 업데이트 시 일부 CPU 측 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 성능을 향상시킵니다. 일부 게임에서 오류 또는 충돌을 일으킬 수 있습니다.</string>
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<string name="dma_accuracy">DMA 수준</string>
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<string name="dma_accuracy_description">DMA 정밀도를 제어합니다. 높은 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않다면 기본값으로 두세요.</string>
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<string name="memory_4gb">4GB (권장)</string>
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<string name="memory_6gb">6GB (안전하지 않음)</string>
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@ -810,6 +812,12 @@
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<string name="renderer_accuracy_high">높음</string>
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<string name="renderer_accuracy_extreme">극한 (느림)</string>
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<!-- DMA Accuracy -->
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<string name="dma_accuracy_default">기본값</string>
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<string name="dma_accuracy_normal">보통</string>
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<string name="dma_accuracy_high">높음</string>
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<string name="dma_accuracy_extreme">극단적</string>
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<!-- Resolutions -->
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<string name="resolution_quarter">0.25X (180p/270p)</string>
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<string name="resolution_half">0.5X (360p/540p)</string>
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