vulkan dims specialization

This commit is contained in:
ameerj 2023-06-28 01:24:52 -04:00 committed by Ameer J
parent 7a0d7e7668
commit 5a78b35b1a
5 changed files with 198 additions and 27 deletions

View file

@ -11,7 +11,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/host_shaders/astc_decoder_comp_spv.h"
#include "video_core/host_shaders/astc_decoder_spv_includes.h"
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
#include "video_core/renderer_vulkan/vk_compute_pass.h"
@ -124,13 +124,62 @@ constexpr std::array<VkDescriptorUpdateTemplateEntry, ASTC_NUM_BINDINGS>
}};
struct AstcPushConstants {
std::array<u32, 2> blocks_dims;
u32 layer_stride;
u32 block_size;
u32 x_shift;
u32 block_height;
u32 block_height_mask;
};
size_t AstcFormatIndex(VideoCore::Surface::PixelFormat format) {
switch (format) {
case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_4X4_UNORM:
return 0;
case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_5X4_UNORM:
return 1;
case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_5X5_UNORM:
return 2;
case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_6X5_UNORM:
return 3;
case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_6X6_UNORM:
return 4;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X5_UNORM:
return 5;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X6_UNORM:
return 6;
case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_8X8_UNORM:
return 7;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X5_UNORM:
return 8;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X6_UNORM:
return 9;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X8_UNORM:
return 10;
case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_10X10_UNORM:
return 11;
case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_12X10_UNORM:
return 12;
case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_SRGB:
case VideoCore::Surface::PixelFormat::ASTC_2D_12X12_UNORM:
return 13;
default:
UNREACHABLE();
return 0;
}
}
} // Anonymous namespace
ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
@ -312,19 +361,53 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
compute_pass_descriptor_queue{compute_pass_descriptor_queue_}, memory_allocator{
memory_allocator_} {}
memory_allocator_} {
// These must match the order found in AstcFormatIndex
static constexpr std::array<std::span<const u32>, 14> ASTC_SHADERS{
ASTC_DECODER_COMP_4X4_SPV, ASTC_DECODER_COMP_5X4_SPV, ASTC_DECODER_COMP_5X5_SPV,
ASTC_DECODER_COMP_6X5_SPV, ASTC_DECODER_COMP_6X6_SPV, ASTC_DECODER_COMP_8X5_SPV,
ASTC_DECODER_COMP_8X6_SPV, ASTC_DECODER_COMP_8X8_SPV, ASTC_DECODER_COMP_10X5_SPV,
ASTC_DECODER_COMP_10X6_SPV, ASTC_DECODER_COMP_10X8_SPV, ASTC_DECODER_COMP_10X10_SPV,
ASTC_DECODER_COMP_12X10_SPV, ASTC_DECODER_COMP_12X12_SPV,
};
for (size_t index = 0; index < ASTC_SHADERS.size(); ++index) {
const auto& code = ASTC_SHADERS[index];
const auto module_ = device.GetLogical().CreateShaderModule({
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = static_cast<u32>(code.size_bytes()),
.pCode = code.data(),
});
device.SaveShader(code);
astc_pipelines[index] = device.GetLogical().CreateComputePipeline({
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = *module_,
.pName = "main",
.pSpecializationInfo = nullptr,
},
.layout = *layout,
.basePipelineHandle = nullptr,
.basePipelineIndex = 0,
});
}
}
ASTCDecoderPass::~ASTCDecoderPass() = default;
void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
using namespace VideoCommon::Accelerated;
const std::array<u32, 2> block_dims{
VideoCore::Surface::DefaultBlockWidth(image.info.format),
VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
scheduler.RequestOutsideRenderPassOperationContext();
const VkPipeline vk_pipeline = *pipeline;
const VkPipeline vk_pipeline = *astc_pipelines[AstcFormatIndex(image.info.format)];
const VkImageAspectFlags aspect_mask = image.AspectMask();
const VkImage vk_image = image.Handle();
const bool is_initialized = image.ExchangeInitialization();
@ -371,10 +454,9 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
ASSERT(params.bytes_per_block_log2 == 4);
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
params, descriptor_data](vk::CommandBuffer cmdbuf) {
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, params,
descriptor_data](vk::CommandBuffer cmdbuf) {
const AstcPushConstants uniforms{
.blocks_dims = block_dims,
.layer_stride = params.layer_stride,
.block_size = params.block_size,
.x_shift = params.x_shift,

View file

@ -95,6 +95,8 @@ public:
std::span<const VideoCommon::SwizzleParameters> swizzles);
private:
std::array<vk::Pipeline, 14> astc_pipelines;
Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
ComputePassDescriptorQueue& compute_pass_descriptor_queue;