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[video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that - Same goes for Vulkan, but now with `ENABLE_VULKAN` - Add support to have OpenGL-only builds (why would you do this?) - Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: DraVee <chimera@dravee.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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9 changed files with 125 additions and 89 deletions
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@ -1020,8 +1020,7 @@ bool GRenderWindow::InitializeOpenGL() {
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return true;
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#else
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QMessageBox::warning(this, tr("OpenGL not available!"),
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tr("Eden has not been compiled with OpenGL support."));
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QMessageBox::warning(this, tr("OpenGL not available!"), tr("Eden has not been compiled with OpenGL support."));
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return false;
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#endif
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}
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@ -1031,7 +1030,6 @@ bool GRenderWindow::InitializeVulkan() {
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child_widget = child;
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child_widget->windowHandle()->create();
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main_context = std::make_unique<DummyContext>();
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return true;
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}
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