mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-10-29 05:41:32 +01:00
[core] Support block-compressed NSZ and XCZ (#4552)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
- Add NCZBLOCK (nsz -B / .xcz) reader: each read decodes only the covered blocks and re-encrypts CTR sections, no disk output.
- Allow installing solid .nsz to NAND via DecompressNCZForInstall (lazy, incremental decode with frontier, O(n) instead of O(n^2)).
- Accept BKTR updates with thousands of sections (MaxSectionCount = 0x10000).
- Wire .nsz/.xcz into loader, registered cache, scanner, and NAND install (content_manager.h), and reject solid NCZ from the game list.
- Bump the pinned zstd to 33618c8 in cpmfile.json, which includes the upstream AArch64 revert ([33618c89](33618c89e5)) for a ZSTD_decodeSequence branch optimization that could corrupt data on ARM64; without it, solid NCZ decoding on Android fails with "Data corruption detected".
NCZ format and CTR counter semantics follow the reference nsz tool and its
Rust port:
- https://github.com/nicoboss/nsz (Decompressor.py, BlockDecompressorReader.py)
- https://docs.rs/nsz-rs/0.3.0/src/nsz_rs/decompress.rs.html
The last-block edge case (decompressed size is an exact multiple of block
size) is handled as described in https://github.com/nicoboss/nsz/issues/210
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4552
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
This commit is contained in:
parent
05f36d990c
commit
58968bd127
18 changed files with 624 additions and 27 deletions
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -42,4 +45,15 @@ namespace Common::Compression {
|
|||
*/
|
||||
[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
|
||||
|
||||
/**
|
||||
* Decompresses a single Zstandard frame into a caller-provided buffer of known size.
|
||||
*
|
||||
* @param compressed the compressed source memory region.
|
||||
* @param output the destination buffer. Its size is the maximum number of bytes to write.
|
||||
*
|
||||
* @return the number of bytes written, or 0 if the frame is invalid or doesn't fit. An empty
|
||||
* frame also returns 0.
|
||||
*/
|
||||
[[nodiscard]] std::size_t DecompressDataZSTD(std::span<const u8> compressed, std::span<u8> output);
|
||||
|
||||
} // namespace Common::Compression
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue