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[android] Another set of QoL changes for Android - 2 (#3886)
Changes: - Defaults: Set Async GPU and Async Vulkan Presentation to OFF. Stability wasn't worth the trade-off. - Threading: Lowered default pipeline workers from 7 to 4 to reduce heat and CPU contention. - Settings: Added a slider for manual pipeline worker count so users can test what works best for their SoC. - QCOM: Removed SPIRV bans; improves load times and thermals in heavy titles like Jump Force. - UI: Cleaned up settings descriptions to be less ambiguous. ------------------------ Some games fixed: -> Trinity Fusion: No longer crashes with Turnip, no longer shows the black dot in the middle of the screen on both QCOM and Turnip drivers. -> Naruto X Boruto - Ultimate Ninja Storm Connections: Game no longer requires a fixed version of turnip to work (previously requiring Turnip driver from MESA 24.3/ @MrPurple666 EoL v2 driver) Co-authored-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3886 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev>
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7 changed files with 41 additions and 17 deletions
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@ -389,7 +389,7 @@ struct Values {
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true};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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linkage, false, "use_asynchronous_gpu_emulation", Category::Renderer};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
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@ -542,7 +542,7 @@ struct Values {
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true};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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false,
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#else
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false,
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#endif
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@ -609,7 +609,7 @@ struct Values {
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#if defined (ANDROID)
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false,
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#else
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true,
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false,
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#endif
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"vertex_input_dynamic_state", Category::RendererExtensions};
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