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[TEST] Bypass unresolved render
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1 changed files with 6 additions and 0 deletions
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@ -22,6 +22,8 @@
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namespace Tegra::Engines {
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constexpr bool BYPASS_UNRESOLVED_RENDER_ENABLE = true;
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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@ -517,6 +519,10 @@ void Maxwell3D::ProcessQueryCondition() {
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execute_on = true;
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return;
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}
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if (BYPASS_UNRESOLVED_RENDER_ENABLE) {
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execute_on = true;
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return;
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}
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const GPUVAddr condition_address{regs.render_enable.Address()};
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switch (regs.render_enable_override) {
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case Regs::RenderEnable::Override::AlwaysRender:
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