[cmake] refactor: Use CPM over submodules (#143)

Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.

Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This commit is contained in:
crueter 2025-08-04 04:50:14 +02:00
parent 04e5e64538
commit 51b170b470
No known key found for this signature in database
GPG key ID: 425ACD2D4830EBC6
4035 changed files with 709 additions and 1033458 deletions

View file

@ -0,0 +1,70 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2018 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include "./fuzz_util.h"
#include <cstring>
#include <fmt/format.h>
#include <fmt/ostream.h>
#include "dynarmic/common/assert.h"
#include "./rand_int.h"
#include "dynarmic/common/fp/fpcr.h"
#include "dynarmic/common/fp/rounding_mode.h"
using namespace Dynarmic;
std::ostream& operator<<(std::ostream& o, Vector vec) {
return o << fmt::format("{:016x}'{:016x}", vec[1], vec[0]);
}
Vector RandomVector() {
return {RandInt<u64>(0, ~u64(0)), RandInt<u64>(0, ~u64(0))};
}
u32 RandomFpcr() {
FP::FPCR fpcr;
fpcr.AHP(RandInt(0, 1) == 0);
fpcr.DN(RandInt(0, 1) == 0);
fpcr.FZ(RandInt(0, 1) == 0);
fpcr.RMode(static_cast<FP::RoundingMode>(RandInt(0, 3)));
fpcr.FZ16(RandInt(0, 1) == 0);
return fpcr.Value();
}
InstructionGenerator::InstructionGenerator(const char* format) {
const size_t format_len = std::strlen(format);
ASSERT(format_len == 16 || format_len == 32);
if (format_len == 16) {
// Begin with 16 zeros
mask |= 0xFFFF0000;
}
for (size_t i = 0; i < format_len; i++) {
const u32 bit = 1u << (format_len - i - 1);
switch (format[i]) {
case '0':
mask |= bit;
break;
case '1':
bits |= bit;
mask |= bit;
break;
default:
// Do nothing
break;
}
}
}
u32 InstructionGenerator::Generate() const {
const u32 random = RandInt<u32>(0, 0xFFFFFFFF);
return bits | (random & ~mask);
}