From 50a6f331cf0a11e4d6eac8decfe6965097b99082 Mon Sep 17 00:00:00 2001 From: crueter Date: Tue, 7 Apr 2026 00:04:16 +0200 Subject: [PATCH] [desktop] Use pixel-based font sizes instead of point-based for game card (#3827) Archaic systems that still don't utilize point sizes properly should like this. Signed-off-by: crueter Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3827 --- src/yuzu/game/game_card.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/yuzu/game/game_card.cpp b/src/yuzu/game/game_card.cpp index b1ea762f8c..05167fe455 100644 --- a/src/yuzu/game/game_card.cpp +++ b/src/yuzu/game/game_card.cpp @@ -92,9 +92,6 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option, } if (UISettings::values.show_game_name.GetValue()) { - // if "none" is selected, pretend there's a - _iconsize = _iconsize ? _iconsize : 96; - // padding + text QRect textRect = cardRect; textRect.setTop(iconRect.bottom() + margins); @@ -110,8 +107,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option, font.setBold(true); // TODO(crueter): fix this abysmal scaling - // If "none" is selected, then default to 8.5 point font. - font.setPointSize(1 + std::max(7.0, _iconsize ? std::sqrt(_iconsize * 0.6) : 7.5)); + font.setPixelSize(1.5 + std::max(10.0, std::sqrt(_iconsize))); // TODO(crueter): elide mode painter->setFont(font);