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[shader_recompiler] use reusable stable_vector<> instead of object pools
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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17 changed files with 313 additions and 491 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -7,7 +10,7 @@
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
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#include "shader_recompiler/runtime_info.h"
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namespace Shader {
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@ -16,22 +19,17 @@ struct HostTranslateInfo;
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namespace Shader::Maxwell {
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[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool, Environment& env,
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Flow::CFG& cfg, const HostTranslateInfo& host_info);
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struct ShaderPools;
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
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Environment& env_vertex_b);
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[[nodiscard]] IR::Program TranslateProgram(ShaderPools& pools, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info);
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[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, Environment& env_vertex_b);
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void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
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// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
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// This creates a workaround by setting the layer as a generic output and creating a
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// passthrough geometry shader that reads the generic and sets the layer.
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[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
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ObjectPool<IR::Block>& block_pool,
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const HostTranslateInfo& host_info,
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IR::Program& source_program,
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Shader::OutputTopology output_topology);
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[[nodiscard]] IR::Program GenerateGeometryPassthrough(ShaderPools& pools, const HostTranslateInfo& host_info, IR::Program& source_program, Shader::OutputTopology output_topology);
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} // namespace Shader::Maxwell
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