Added missing headers

This commit is contained in:
CamilleLaVey 2025-11-30 18:34:16 -04:00 committed by lizzie
parent 67ad6e45e0
commit 4de1b078b0

View file

@ -20,6 +20,7 @@
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
#include "video_core/shader_notify.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/gpu_logging/gpu_logging.h"
@ -34,7 +35,7 @@ using Tegra::Texture::TexturePair;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatNumeric;
std::optional<PixelFormatNumeric> NumericFromComponentType(
static std::optional<PixelFormatNumeric> NumericFromComponentType(
Shader::SamplerComponentType component_type) {
switch (component_type) {
case Shader::SamplerComponentType::Float:
@ -48,7 +49,7 @@ std::optional<PixelFormatNumeric> NumericFromComponentType(
}
}
PixelFormat ResolveTexelBufferFormat(PixelFormat format,
static PixelFormat ResolveTexelBufferFormat(PixelFormat format,
Shader::SamplerComponentType component_type) {
const auto desired_numeric = NumericFromComponentType(component_type);
if (!desired_numeric) {