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https://git.eden-emu.dev/eden-emu/eden
synced 2026-10-20 23:20:36 +02:00
proper memswap mechanism
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parent
35c47438fb
commit
4d948ce757
2 changed files with 10 additions and 3 deletions
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@ -160,7 +160,13 @@ struct Values {
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Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
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// logging
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Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
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Setting<bool> show_console{linkage,
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#ifdef __OPENORBIS__
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true,
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#else
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false,
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#endif
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"showConsole", Category::Ui};
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// Screenshots
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Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
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@ -60,8 +60,10 @@
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#ifdef __OPENORBIS__
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#include <orbis/SystemService.h>
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#include <cxxabi.h>
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#include <__thread/support.h>
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# define STUB_WEAK(name) extern "C" void name() { printf("called " #name); asm volatile("ud2"); }
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STUB_WEAK(__cxa_thread_atexit)
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void *__cxa_thread_atexit_impl = nullptr;
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STUB_WEAK(__assert)
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STUB_WEAK(ZSTD_trace_compress_begin)
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STUB_WEAK(ZSTD_trace_compress_end)
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@ -254,7 +256,6 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
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{0, 0, 0, 0},
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// clang-format on
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};
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#ifdef __OPENORBIS__
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// PS4 will use this path by default UNLESS overriden; this is so users
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// can quickly launch whatever they want.
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