mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-21 05:58:59 +02:00
[android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-authored-by: Kleidis <kleidis1@protonmail.com> Co-committed-by: Kleidis <kleidis1@protonmail.com>
This commit is contained in:
parent
d96ab0df6a
commit
4cc9aa691d
31 changed files with 1 additions and 272 deletions
|
|
@ -333,12 +333,7 @@ struct Values {
|
|||
"shader_backend", Category::Renderer, Specialization::RuntimeList};
|
||||
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
#ifdef __ANDROID__
|
||||
SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
SwitchableSetting<bool> frame_skipping{linkage, false, "frame_skipping", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
#endif
|
||||
|
||||
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue