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[TEST] Debugger GPU unswizzle shaders
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parent
7307518e44
commit
4bf8828df1
12 changed files with 522 additions and 24 deletions
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@ -39,6 +39,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
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RENDERER_SAMPLE_SHADING("sample_shading"),
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GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
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GPU_COMPUTE_UNSWIZZLE_2D("gpu_compute_unswizzle_2d"),
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GPU_COMPUTE_UNSWIZZLE_3D("gpu_compute_unswizzle_3d"),
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GPU_COMPUTE_UNSWIZZLE_PITCH("gpu_compute_unswizzle_pitch"),
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PICTURE_IN_PICTURE("picture_in_picture"),
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USE_CUSTOM_RTC("custom_rtc_enabled"),
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BLACK_BACKGROUNDS("black_backgrounds"),
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@ -724,6 +724,27 @@ abstract class SettingsItem(
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chunkSizeValuesId = R.array.gpuSwizzleChunkValues
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.GPU_COMPUTE_UNSWIZZLE_2D,
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titleId = R.string.gpu_compute_unswizzle_2d,
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descriptionId = R.string.gpu_compute_unswizzle_2d_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.GPU_COMPUTE_UNSWIZZLE_3D,
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titleId = R.string.gpu_compute_unswizzle_3d,
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descriptionId = R.string.gpu_compute_unswizzle_3d_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.GPU_COMPUTE_UNSWIZZLE_PITCH,
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titleId = R.string.gpu_compute_unswizzle_pitch,
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descriptionId = R.string.gpu_compute_unswizzle_pitch_description
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)
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)
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put(
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SingleChoiceSetting(
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IntSetting.FAST_CPU_TIME,
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@ -308,6 +308,9 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
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add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
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add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
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add(BooleanSetting.GPU_COMPUTE_UNSWIZZLE_2D.key)
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add(BooleanSetting.GPU_COMPUTE_UNSWIZZLE_3D.key)
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add(BooleanSetting.GPU_COMPUTE_UNSWIZZLE_PITCH.key)
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add(HeaderSetting(R.string.extensions))
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@ -527,6 +527,12 @@
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<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
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<string name="gpu_unswizzle_settings_description">Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.</string>
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<string name="gpu_unswizzle_enable">Enable GPU Unswizzle</string>
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<string name="gpu_compute_unswizzle_2d">GPU Compute Unswizzle (2D)</string>
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<string name="gpu_compute_unswizzle_2d_description">Unswizzles block-linear 2D textures with a compute shader instead of the CPU. Disable to upload 2D textures through the CPU path.</string>
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<string name="gpu_compute_unswizzle_3d">GPU Compute Unswizzle (3D)</string>
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<string name="gpu_compute_unswizzle_3d_description">Unswizzles block-linear 3D textures with a compute shader instead of the CPU. Disable to upload 3D textures through the CPU path.</string>
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<string name="gpu_compute_unswizzle_pitch">GPU Compute Unswizzle (Pitch)</string>
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<string name="gpu_compute_unswizzle_pitch_description">Unswizzles pitch-linear textures with a compute shader instead of the CPU. Disable to upload linear textures through the CPU path.</string>
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<string name="gpu_unswizzle_disabled">Disabled</string>
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<string name="gpu_unswizzle_texture_size">GPU Unswizzle Max Texture Size</string>
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<string name="gpu_unswizzle_texture_size_description">Sets the maximum size (MB) for GPU-based texture unswizzling. While the GPU is faster for medium and large textures, the CPU may be more efficient for very small ones. Adjust this to find the balance between GPU acceleration and CPU overhead.</string>
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