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[vk, mobile, vendor] MegaBuffer removal
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4 changed files with 0 additions and 137 deletions
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@ -625,7 +625,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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const bool needs_mobile_alignment_clamp = is_qualcomm || is_arm;
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use_mobile_megabuffer = needs_mobile_alignment_clamp;
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if (is_qualcomm) {
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const u32 version = (properties.properties.driverVersion << 3) >> 3;
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@ -369,11 +369,6 @@ public:
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return features.host_query_reset.hostQueryReset;
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}
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/// Returns true when the driver should use the mobile mega buffer allocator.
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bool ShouldUseMobileMegaBuffer() const {
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return use_mobile_megabuffer;
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}
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/// Returns true if the device supports float64 natively.
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bool IsFloat64Supported() const {
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return features.features.shaderFloat64;
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@ -1089,7 +1084,6 @@ private:
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bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
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bool must_emulate_bgr565{}; ///< Emulates BGR565 by swizzling RGB565 format.
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bool disable_shader_float_controls_usage{}; ///< True when VK_KHR_shader_float_controls cannot be safely used.
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bool use_mobile_megabuffer{}; ///< Use the Android mega buffer path.
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bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
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bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
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bool dynamic_state3_depth_clamp_enable{};
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