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VideoCore: Move Slot Vector to Common
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12 changed files with 33 additions and 33 deletions
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@ -368,7 +368,7 @@ u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
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return static_cast<u32>(device.GetStorageBufferAlignment());
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}
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void BufferCacheRuntime::TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept {
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void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept {
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for (auto it = slot_buffers.begin(); it != slot_buffers.end(); it++) {
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it->ResetUsageTracking();
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}
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@ -81,7 +81,7 @@ public:
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ComputePassDescriptorQueue& compute_pass_descriptor_queue,
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DescriptorPool& descriptor_pool);
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void TickFrame(VideoCommon::SlotVector<Buffer>& slot_buffers) noexcept;
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void TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept;
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void Finish();
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@ -20,11 +20,11 @@ struct ResolutionScalingInfo;
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namespace Vulkan {
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using Common::SlotVector;
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using VideoCommon::ImageId;
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using VideoCommon::NUM_RT;
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using VideoCommon::Region2D;
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using VideoCommon::RenderTargets;
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using VideoCommon::SlotVector;
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using VideoCore::Surface::PixelFormat;
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class BlitImageHelper;
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