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[vk] Partial return of the old buffer update logic (#3690)
Fixes shadows in Metroid Prime Remastered Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3690 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
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@ -880,8 +880,6 @@ private:
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}
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has_flushed_end_pending = false;
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// Refresh buffer state before ending transform feedback to ensure counters_count is up-to-date.
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UpdateBuffers();
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if (buffers_count == 0) {
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LOG_DEBUG(Render_Vulkan, "EndTransformFeedbackEXT called with no counters (buffers_count=0)");
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scheduler.Record([](vk::CommandBuffer cmdbuf) {
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