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[desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in the last 30 seconds. Notes: - Qt Charts is now required - FPS/frametime collector now runs 2x as often. TODO: keep status bar at 500ms, but put perf overlay at 250ms Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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10 changed files with 563 additions and 39 deletions
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@ -7,6 +7,7 @@
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#include "common/settings_enums.h"
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#include "frontend_common/settings_generator.h"
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#include "qt_common/qt_string_lookup.h"
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#include "render/performance_overlay.h"
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#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
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#undef VMA_IMPLEMENTATION
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#endif
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@ -1401,6 +1402,7 @@ void MainWindow::InitializeHotkeys() {
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LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
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LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
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LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
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LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
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LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
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LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
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LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
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@ -1511,6 +1513,9 @@ void MainWindow::RestoreUIState() {
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ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
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ui->action_Show_Performance_Overlay->setChecked(UISettings::values.show_perf_overlay.GetValue());
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if (perf_overlay) perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
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Debugger::ToggleConsole();
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}
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@ -1630,6 +1635,7 @@ void MainWindow::ConnectMenuEvents() {
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connect_menu(ui->action_Single_Window_Mode, &MainWindow::ToggleWindowMode);
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connect_menu(ui->action_Show_Filter_Bar, &MainWindow::OnToggleFilterBar);
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connect_menu(ui->action_Show_Status_Bar, &MainWindow::OnToggleStatusBar);
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connect_menu(ui->action_Show_Performance_Overlay, &MainWindow::OnTogglePerfOverlay);
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connect_menu(ui->action_Reset_Window_Size_720, &MainWindow::ResetWindowSize720);
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connect_menu(ui->action_Reset_Window_Size_900, &MainWindow::ResetWindowSize900);
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@ -2136,7 +2142,7 @@ void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletPa
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game_list->hide();
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game_list_placeholder->hide();
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}
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status_bar_update_timer.start(500);
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status_bar_update_timer.start(250);
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renderer_status_button->setDisabled(true);
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refresh_button->setDisabled(true);
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@ -2210,6 +2216,10 @@ bool MainWindow::OnShutdownBegin() {
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return false;
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}
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perf_overlay->hide();
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perf_overlay->deleteLater();
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perf_overlay = nullptr;
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QtCommon::system->SetShuttingDown(true);
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discord_rpc->Pause();
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@ -3211,6 +3221,13 @@ bool MainWindow::ConfirmShutdownGame() {
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void MainWindow::OnLoadComplete() {
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loading_screen->OnLoadComplete();
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perf_overlay = new PerformanceOverlay(this);
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perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
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connect(perf_overlay, &PerformanceOverlay::closed, perf_overlay, [this]() {
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ui->action_Show_Performance_Overlay->setChecked(false);
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});
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}
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void MainWindow::OnExecuteProgram(std::size_t program_index) {
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@ -4032,6 +4049,12 @@ void MainWindow::OnToggleStatusBar() {
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statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
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}
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void MainWindow::OnTogglePerfOverlay() {
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if (perf_overlay) {
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perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
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}
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}
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void MainWindow::OnGameListRefresh() {
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// Resets metadata cache and reloads
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QtCommon::Game::ResetMetadata(false);
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@ -4256,6 +4279,8 @@ void MainWindow::UpdateStatusBar() {
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auto& shader_notify = QtCommon::system->GPU().ShaderNotify();
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const int shaders_building = shader_notify.ShadersBuilding();
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emit statsUpdated(results, shader_notify);
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if (shaders_building > 0) {
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shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
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shader_building_label->setVisible(true);
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@ -4350,6 +4375,7 @@ void MainWindow::UpdateStatusButtons() {
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UpdateVolumeUI();
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}
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// TODO(crueter): Use this for game list stuff
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void MainWindow::UpdateUISettings() {
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if (!ui->action_Fullscreen->isChecked()) {
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UISettings::values.geometry = saveGeometry();
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@ -4360,6 +4386,8 @@ void MainWindow::UpdateUISettings() {
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UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
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UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
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UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
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UISettings::values.show_perf_overlay = ui->action_Show_Performance_Overlay->isChecked();
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UISettings::values.first_start = false;
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Settings::values.enable_overlay = ui->action_Enable_Overlay_Applet->isChecked();
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@ -4588,6 +4616,15 @@ void MainWindow::closeEvent(QCloseEvent* event) {
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QWidget::closeEvent(event);
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}
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void MainWindow::resizeEvent(QResizeEvent* event) {
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emit sizeChanged(event->size());
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}
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void MainWindow::moveEvent(QMoveEvent* event) {
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auto window_frame_height = frameGeometry().height() - geometry().height();
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emit positionChanged(event->pos() - QPoint{0, window_frame_height});
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}
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static bool IsSingleFileDropEvent(const QMimeData* mime) {
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return mime->hasUrls() && mime->urls().length() == 1;
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}
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