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[memory, vulkan] Initial implementation for Unified Memory
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28 changed files with 1427 additions and 47 deletions
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@ -262,6 +262,7 @@ struct BufferCacheParams {
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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static constexpr bool USE_UNIFIED_MEMORY = false;
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};
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using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
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