[hle] inline HLE cmif request to not allocate on heap stuff (#3605)

so basically each construction of HLEContext and whatever would result in a heap allocation (atleast 1)

so what if instead of that we did a memset() at ctor time and we avoided heap allocations altogether?

reminder that std::vector<> CAN do small object optimisation but it's not guaranteed

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3605
Reviewed-by: crueter <crueter@eden-emu.dev>
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lizzie 2026-05-15 22:07:03 +02:00 committed by crueter
parent 975aa4e2f2
commit 413c7543ba
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4 changed files with 48 additions and 41 deletions

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -13,6 +16,16 @@ namespace IPC {
/// Size of the command buffer area, in 32-bit words.
constexpr std::size_t COMMAND_BUFFER_LENGTH = 0x100 / sizeof(u32);
/// Must match bitfields
constexpr std::size_t MAX_BUFFER_DESCRIPTORS = 16;
constexpr std::size_t MAX_INCOMING_MOVE_HANDLERS = 16;
constexpr std::size_t MAX_INCOMING_COPY_HANDLERS = 16;
/// Doesn't need to match bitfields but usually not big enough
constexpr std::size_t MAX_OUTGOING_COPY_OBJECTS = 16;
constexpr std::size_t MAX_OUTGOING_MOVE_OBJECTS = 16;
constexpr std::size_t MAX_OUTGOING_DOMAIN_OBJECTS = 16;
enum class ControlCommand : u32 {
ConvertSessionToDomain = 0,
ConvertDomainToSession = 1,