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https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-28 00:29:01 +02:00
[vk] Added support for Stencil component type in texture handling
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5b1252f3a2
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3cf1a41555
3 changed files with 21 additions and 4 deletions
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@ -202,8 +202,9 @@ Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
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case SamplerComponentType::Depth:
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return ctx.F32[4];
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.S32[4];
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case SamplerComponentType::Stencil:
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return ctx.U32[4];
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case SamplerComponentType::Uint:
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return ctx.U32[4];
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}
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@ -216,8 +217,9 @@ Id TextureSampleResultToFloat(EmitContext& ctx, const TextureDefinition& def, Id
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case SamplerComponentType::Depth:
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return color;
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case SamplerComponentType::Sint:
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case SamplerComponentType::Stencil:
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return ctx.OpConvertSToF(ctx.F32[4], color);
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case SamplerComponentType::Stencil:
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return ctx.OpConvertUToF(ctx.F32[4], color);
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case SamplerComponentType::Uint:
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return ctx.OpConvertUToF(ctx.F32[4], color);
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}
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