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[cmake] Remove shader dir regeneration (#3813)
We ***do not*** support BSD make. Period. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
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1 changed files with 0 additions and 6 deletions
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@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "")
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set(QUIET_FLAG "")
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endif()
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# Shader files must depend on their directory otherwise *BSD make will spontaneously combust
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file(MAKE_DIRECTORY "${SHADER_DIR}")
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foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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get_filename_component(FILENAME ${SOURCE_FILE} NAME)
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string(REPLACE "." "_" SHADER_NAME ${FILENAME})
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@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${SOURCE_FILE}
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DEPENDS
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${INPUT_FILE}
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${SHADER_DIR}
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
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${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
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MAIN_DEPENDENCY
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${SOURCE_FILE}
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DEPENDS
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${SHADER_DIR}
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
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endif()
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@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
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${SOURCE_FILE}
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DEPENDS
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${INPUT_FILE}
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${SHADER_DIR}
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# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
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)
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set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
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