mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-10 05:28:56 +02:00
[cmake] Remove shader dir regeneration (#3813)
We ***do not*** support BSD make. Period. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
This commit is contained in:
parent
cae70c30fa
commit
3ce5463d2d
1 changed files with 0 additions and 6 deletions
|
|
@ -118,8 +118,6 @@ if (NOT GLSLANG_ERROR STREQUAL "")
|
||||||
set(QUIET_FLAG "")
|
set(QUIET_FLAG "")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
# Shader files must depend on their directory otherwise *BSD make will spontaneously combust
|
|
||||||
file(MAKE_DIRECTORY "${SHADER_DIR}")
|
|
||||||
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
|
foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
|
||||||
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
|
get_filename_component(FILENAME ${SOURCE_FILE} NAME)
|
||||||
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
|
string(REPLACE "." "_" SHADER_NAME ${FILENAME})
|
||||||
|
|
@ -135,7 +133,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
|
||||||
${SOURCE_FILE}
|
${SOURCE_FILE}
|
||||||
DEPENDS
|
DEPENDS
|
||||||
${INPUT_FILE}
|
${INPUT_FILE}
|
||||||
${SHADER_DIR}
|
|
||||||
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
|
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
|
||||||
)
|
)
|
||||||
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
|
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
|
||||||
|
|
@ -151,8 +148,6 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
|
||||||
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
|
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
|
||||||
MAIN_DEPENDENCY
|
MAIN_DEPENDENCY
|
||||||
${SOURCE_FILE}
|
${SOURCE_FILE}
|
||||||
DEPENDS
|
|
||||||
${SHADER_DIR}
|
|
||||||
)
|
)
|
||||||
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
|
set(SHADER_HEADERS ${SHADER_HEADERS} ${SPIRV_HEADER_FILE})
|
||||||
endif()
|
endif()
|
||||||
|
|
@ -172,7 +167,6 @@ foreach(FILEPATH IN ITEMS ${FIDELITYFX_FILES})
|
||||||
${SOURCE_FILE}
|
${SOURCE_FILE}
|
||||||
DEPENDS
|
DEPENDS
|
||||||
${INPUT_FILE}
|
${INPUT_FILE}
|
||||||
${SHADER_DIR}
|
|
||||||
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
|
# HEADER_GENERATOR should be included here but msbuild seems to assume it's always modified
|
||||||
)
|
)
|
||||||
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
|
set(SHADER_HEADERS ${SHADER_HEADERS} ${SOURCE_HEADER_FILE})
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue