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[vk, qcom] Removing FP16 from QCOM drivers
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1 changed files with 4 additions and 1 deletions
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@ -498,8 +498,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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features.shader_atomic_int64.shaderBufferInt64Atomics = false;
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features.shader_atomic_int64.shaderSharedInt64Atomics = false;
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features.features.shaderInt64 = false;
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LOG_WARNING(Render_Vulkan,
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"Disabling shaderFloat16 on Qualcomm proprietary drivers");
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features.shader_float16_int8.shaderFloat16 = false;
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sets_per_pool = 1024;
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sets_per_pool = 128;
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LOG_INFO(Render_Vulkan, "Qualcomm: forcing {} sets per pool", sets_per_pool);
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#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
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