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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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307 changed files with 4419 additions and 4477 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -204,7 +207,7 @@ void SetupDirtyMisc(Tables& tables) {
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} // Anonymous namespace
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void StateTracker::SetupTables(Tegra::Control::ChannelState& channel_state) {
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auto& tables{channel_state.maxwell_3d->dirty.tables};
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auto& tables{channel_state.payload->maxwell_3d.dirty.tables};
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SetupDirtyFlags(tables);
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SetupDirtyColorMasks(tables);
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SetupDirtyViewports(tables);
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@ -231,7 +234,7 @@ void StateTracker::SetupTables(Tegra::Control::ChannelState& channel_state) {
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}
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void StateTracker::ChangeChannel(Tegra::Control::ChannelState& channel_state) {
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flags = &channel_state.maxwell_3d->dirty.flags;
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flags = &channel_state.payload->maxwell_3d.dirty.flags;
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}
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void StateTracker::InvalidateState() {
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