[video_core, hle] remove redundant parent references in system structs (#3908)

reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-06-23 06:31:25 +02:00 committed by crueter
parent f8facda35f
commit 3aa0d46259
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307 changed files with 4419 additions and 4477 deletions

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@ -91,7 +91,7 @@ ResourceManager::~ResourceManager() {
system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event);
system.CoreTiming().UnscheduleEvent(motion_update_event);
system.CoreTiming().UnscheduleEvent(touch_update_event);
input_event->Finalize();
input_event->Finalize(system.Kernel());
};
void ResourceManager::Initialize() {
@ -486,7 +486,7 @@ void ResourceManager::UpdateControllers(std::chrono::nanoseconds ns_late) {
void ResourceManager::UpdateNpad(std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
npad->OnUpdate(core_timing);
npad->OnUpdate(system.Kernel(), core_timing);
}
void ResourceManager::UpdateMouseKeyboard(std::chrono::nanoseconds ns_late) {