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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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307 changed files with 4419 additions and 4477 deletions
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@ -122,7 +122,7 @@ Result System::Stop() {
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session->SetVolume(0.0f);
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session->ClearBuffers();
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if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
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buffer_event->Signal();
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buffer_event->Signal(system.Kernel());
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}
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state = State::Stopped;
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}
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@ -164,7 +164,7 @@ void System::ReleaseBuffers() {
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if (signal) {
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// Signal if any buffer was released, or if none are registered, we need more.
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buffer_event->Signal();
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buffer_event->Signal(system.Kernel());
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}
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}
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@ -181,7 +181,7 @@ bool System::FlushAudioInBuffers() {
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buffers.FlushBuffers(buffers_released);
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if (buffers_released > 0) {
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buffer_event->Signal();
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buffer_event->Signal(system.Kernel());
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}
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return true;
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}
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