[video_core, hle] remove redundant parent references in system structs (#3908)

reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
lizzie 2026-06-23 06:31:25 +02:00 committed by crueter
parent f8facda35f
commit 3aa0d46259
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307 changed files with 4419 additions and 4477 deletions

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@ -122,7 +122,7 @@ Result System::Stop() {
session->SetVolume(0.0f);
session->ClearBuffers();
if (buffers.ReleaseBuffers(system.CoreTiming(), *session, true)) {
buffer_event->Signal();
buffer_event->Signal(system.Kernel());
}
state = State::Stopped;
}
@ -164,7 +164,7 @@ void System::ReleaseBuffers() {
if (signal) {
// Signal if any buffer was released, or if none are registered, we need more.
buffer_event->Signal();
buffer_event->Signal(system.Kernel());
}
}
@ -181,7 +181,7 @@ bool System::FlushAudioInBuffers() {
buffers.FlushBuffers(buffers_released);
if (buffers_released > 0) {
buffer_event->Signal();
buffer_event->Signal(system.Kernel());
}
return true;
}