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[video_core, hle] remove redundant parent references in system structs (#3908)
reworked a bit to remove references of parent objects and instead pass as arguments to methods to prevent useless reloads Signed-off-by: lizzie <lizzie@eden-emu.dev> Co-authored-by: maufeat <sahyno1996@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3908 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev>
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307 changed files with 4419 additions and 4477 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -66,13 +69,6 @@ public:
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void SetEvent(Event::Type type, bool signalled);
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private:
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/**
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* Main thread, waiting on a manager signal and calling the registered function.
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*/
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void ThreadFunc();
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/// Is the main thread running?
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std::atomic<bool> running{};
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/// Unused
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bool needs_update{};
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/// Events to be set and signalled
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