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https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-28 16:15:34 +02:00
revert input system to main
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parent
4ab97b771f
commit
3a16227efc
17 changed files with 47 additions and 112 deletions
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -92,7 +92,6 @@ public:
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}
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void EnableMotion() {
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#if SDL_VERSION_ATLEAST(2, 26, 4)
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if (!sdl_controller) {
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return;
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}
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@ -175,7 +174,6 @@ public:
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motion.delta_timestamp = time_difference;
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return true;
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}
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#endif
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const BasicMotion& GetMotion() const {
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return motion;
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@ -354,7 +352,6 @@ public:
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}
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std::string GetControllerName() const {
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#if SDL_VERSION_ATLEAST(2, 26, 4)
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if (sdl_controller) {
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switch (SDL_GetGamepadType(sdl_controller.get())) {
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case SDL_GAMEPAD_TYPE_XBOX360:
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@ -368,8 +365,6 @@ public:
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case SDL_GAMEPAD_TYPE_PS5:
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return "DualSense Controller";
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default:
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if (auto const name = SDL_GameControllerName(sdl_controller.get()); name)
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return name;
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break;
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}
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const auto name = SDL_GetGamepadName(sdl_controller.get());
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@ -377,7 +372,6 @@ public:
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return name;
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}
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}
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#endif
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if (sdl_joystick) {
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const auto name = SDL_GetJoystickName(sdl_joystick.get());
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@ -645,7 +639,6 @@ void SDLDriver::CloseJoysticks() {
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}
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SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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#if SDL_VERSION_ATLEAST(2, 26, 4)
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// Set our application name. Currently passed to DBus by SDL and visible to the user through
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// their desktop environment.
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SDL_SetHint(SDL_HINT_APP_NAME, "Eden");
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@ -684,7 +677,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
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// driver on Linux.
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
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#endif
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
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@ -994,7 +986,6 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
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auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
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auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
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#if SDL_VERSION_ATLEAST(2, 26, 4)
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if (joystick->IsJoyconLeft()) {
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sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
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srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
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@ -1003,7 +994,6 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
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slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
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srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
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}
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#endif
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return {
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std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
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