mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-15 19:48:57 +02:00
flatten + cmake
This commit is contained in:
parent
20897ad635
commit
37cdbfebcd
14 changed files with 33 additions and 0 deletions
84
src/ios/EmulationWindow.mm
Normal file
84
src/ios/EmulationWindow.mm
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
//
|
||||
// EmulationWindow.mm - Sudachi
|
||||
// Created by Jarrod Norwell on 1/18/24.
|
||||
//
|
||||
|
||||
#import "EmulationWindow.h"
|
||||
#import "EmulationSession/EmulationSession.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "input_common/drivers/virtual_gamepad.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
void EmulationWindow::OnSurfaceChanged(CA::MetalLayer* surface, CGSize size) {
|
||||
m_size = size;
|
||||
|
||||
m_window_width = size.width;
|
||||
m_window_height = size.height;
|
||||
|
||||
// Ensures that we emulate with the correct aspect ratio.
|
||||
// UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
|
||||
|
||||
window_info.render_surface = reinterpret_cast<void*>(surface);
|
||||
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
|
||||
}
|
||||
|
||||
void EmulationWindow::OrientationChanged(UIInterfaceOrientation orientation) {
|
||||
is_portrait = orientation == UIInterfaceOrientationPortrait;
|
||||
}
|
||||
|
||||
void EmulationWindow::OnTouchPressed(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnTouchMoved(int id, float x, float y) {
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
|
||||
touch_y, id);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnTouchReleased(int id) {
|
||||
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
|
||||
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
|
||||
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z) {
|
||||
m_input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
|
||||
}
|
||||
|
||||
void EmulationWindow::OnFrameDisplayed() {
|
||||
if (!m_first_frame) {
|
||||
m_first_frame = true;
|
||||
}
|
||||
}
|
||||
|
||||
EmulationWindow::EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CA::MetalLayer* surface, CGSize size, std::shared_ptr<Common::DynamicLibrary> driver_library) : m_input_subsystem{input_subsystem}, m_size{size}, m_driver_library{driver_library} {
|
||||
LOG_INFO(Frontend, "initializing");
|
||||
|
||||
if (!surface) {
|
||||
LOG_CRITICAL(Frontend, "surface is nullptr");
|
||||
return;
|
||||
}
|
||||
|
||||
OnSurfaceChanged(surface, m_size);
|
||||
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
|
||||
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
|
||||
|
||||
m_input_subsystem->Initialize();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue