[audio_core, hle, video_core] force inline of functions that only contain thread loops (#3970)

traditionally, when doing jthread:

```
jthread() calls function parameter operator()() with args
function operator()() calls the code within
code within is, say { ThreadMain(); }
3 calls because why not
```

now this just makes it be 2 calls, mainly benefits non-LTO builds

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3970
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
lizzie 2026-05-23 21:16:28 +02:00 committed by crueter
parent d761ecba8c
commit 37b5cf6003
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GPG key ID: 425ACD2D4830EBC6
7 changed files with 349 additions and 369 deletions

View file

@ -59,7 +59,57 @@ Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
AcquireNewChunk();
AllocateWorkerCommandBuffer();
worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); });
worker_thread = std::jthread([this](std::stop_token stop_token) {
Common::SetCurrentThreadName("VulkanWorker");
const auto TryPopQueue{[this](auto& work) -> bool {
if (work_queue.empty()) {
return false;
}
work = std::move(work_queue.front());
work_queue.pop();
event_cv.notify_all();
return true;
}};
while (!stop_token.stop_requested()) {
std::unique_ptr<CommandChunk> work;
{
std::unique_lock lk{queue_mutex};
// Wait for work.
event_cv.wait(lk, stop_token, [&] { return TryPopQueue(work); });
// If we've been asked to stop, we're done.
if (stop_token.stop_requested()) {
return;
}
// Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution
// to complete in the next step.
std::exchange(lk, std::unique_lock{execution_mutex});
// Perform the work, tracking whether the chunk was a submission
// before executing.
const bool has_submit = work->HasSubmit();
work->ExecuteAll(current_cmdbuf, current_upload_cmdbuf);
// If the chunk was a submission, reallocate the command buffer.
if (has_submit) {
AllocateWorkerCommandBuffer();
}
}
{
std::scoped_lock rl{reserve_mutex};
// Recycle the chunk back to the reserve.
chunk_reserve.emplace_back(std::move(work));
}
}
});
}
Scheduler::~Scheduler() = default;
@ -187,59 +237,6 @@ bool Scheduler::UpdateRescaling(bool is_rescaling) {
return true;
}
void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("VulkanWorker");
const auto TryPopQueue{[this](auto& work) -> bool {
if (work_queue.empty()) {
return false;
}
work = std::move(work_queue.front());
work_queue.pop();
event_cv.notify_all();
return true;
}};
while (!stop_token.stop_requested()) {
std::unique_ptr<CommandChunk> work;
{
std::unique_lock lk{queue_mutex};
// Wait for work.
event_cv.wait(lk, stop_token, [&] { return TryPopQueue(work); });
// If we've been asked to stop, we're done.
if (stop_token.stop_requested()) {
return;
}
// Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution
// to complete in the next step.
std::exchange(lk, std::unique_lock{execution_mutex});
// Perform the work, tracking whether the chunk was a submission
// before executing.
const bool has_submit = work->HasSubmit();
work->ExecuteAll(current_cmdbuf, current_upload_cmdbuf);
// If the chunk was a submission, reallocate the command buffer.
if (has_submit) {
AllocateWorkerCommandBuffer();
}
}
{
std::scoped_lock rl{reserve_mutex};
// Recycle the chunk back to the reserve.
chunk_reserve.emplace_back(std::move(work));
}
}
}
void Scheduler::AllocateWorkerCommandBuffer() {
current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
current_cmdbuf.Begin({

View file

@ -251,8 +251,6 @@ private:
bool needs_state_enable_refresh = false;
};
void WorkerThread(std::stop_token stop_token);
void AllocateWorkerCommandBuffer();
u64 SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore);