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VideoCore: Consistently use shader configuration to load attributes
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7 changed files with 25 additions and 46 deletions
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@ -137,10 +137,10 @@ struct UnitState {
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/**
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* Loads the unit state with an input vertex.
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*
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* @param input Input vertex into the shader
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* @param num_attributes The number of vertex shader attributes to load
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* @param config Shader configuration registers corresponding to the unit.
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* @param input Attribute buffer to load into the input registers.
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*/
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void LoadInput(const AttributeBuffer& input, int num_attributes);
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void LoadInput(const Regs::ShaderConfig& config, const AttributeBuffer& input);
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};
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struct ShaderSetup {
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