mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-04-21 23:18:58 +02:00
[vk] Added support for Stencil component type in texture handling
This commit is contained in:
parent
459b26465e
commit
3117521da9
3 changed files with 21 additions and 4 deletions
|
|
@ -204,8 +204,9 @@ Id TextureColorResultType(EmitContext& ctx, const TextureDefinition& def) {
|
|||
case SamplerComponentType::Depth:
|
||||
return ctx.F32[4];
|
||||
case SamplerComponentType::Sint:
|
||||
case SamplerComponentType::Stencil:
|
||||
return ctx.S32[4];
|
||||
case SamplerComponentType::Stencil:
|
||||
return ctx.U32[4];
|
||||
case SamplerComponentType::Uint:
|
||||
return ctx.U32[4];
|
||||
}
|
||||
|
|
@ -218,8 +219,9 @@ Id TextureSampleResultToFloat(EmitContext& ctx, const TextureDefinition& def, Id
|
|||
case SamplerComponentType::Depth:
|
||||
return color;
|
||||
case SamplerComponentType::Sint:
|
||||
case SamplerComponentType::Stencil:
|
||||
return ctx.OpConvertSToF(ctx.F32[4], color);
|
||||
case SamplerComponentType::Stencil:
|
||||
return ctx.OpConvertUToF(ctx.F32[4], color);
|
||||
case SamplerComponentType::Uint:
|
||||
return ctx.OpConvertUToF(ctx.F32[4], color);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue