[meta] Add option to FORCE X11 as Graphics Backend (#2820)

* save the option on a external file because settings
  are loaded AFTER Qt window is created and then
  the graphics backend is already applied

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
This commit is contained in:
Caio Oliveira 2025-10-29 13:16:57 +01:00 committed by crueter
parent e4b0c03a22
commit 2f591d33d3
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7 changed files with 119 additions and 0 deletions

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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "gui_settings.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
namespace FS = Common::FS;
namespace GraphicsBackend {
QString GuiConfigPath() {
return QString::fromStdString(FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "gui_config.ini"));
}
void SetForceX11(bool state) {
(void)FS::CreateParentDir(GuiConfigPath().toStdString());
QSettings(GuiConfigPath(), QSettings::IniFormat).setValue("gui_force_x11", state);
}
bool GetForceX11() {
return QSettings(GuiConfigPath(), QSettings::IniFormat).value("gui_force_x11", false).toBool();
}
} // namespace GraphicsBackend