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[meta] Add option to FORCE X11 as Graphics Backend (#2820)
* save the option on a external file because settings are loaded AFTER Qt window is created and then the graphics backend is already applied Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev> Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
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src/qt_common/gui_settings.cpp
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src/qt_common/gui_settings.cpp
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "gui_settings.h"
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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namespace FS = Common::FS;
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namespace GraphicsBackend {
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QString GuiConfigPath() {
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return QString::fromStdString(FS::PathToUTF8String(FS::GetEdenPath(FS::EdenPath::ConfigDir) / "gui_config.ini"));
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}
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void SetForceX11(bool state) {
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(void)FS::CreateParentDir(GuiConfigPath().toStdString());
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QSettings(GuiConfigPath(), QSettings::IniFormat).setValue("gui_force_x11", state);
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}
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bool GetForceX11() {
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return QSettings(GuiConfigPath(), QSettings::IniFormat).value("gui_force_x11", false).toBool();
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}
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} // namespace GraphicsBackend
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