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[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716 Reviewed-by: crueter <crueter@eden-emu.dev>
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11 changed files with 93 additions and 95 deletions
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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/* This file is part of the dynarmic project.
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* Copyright (c) 2020 MerryMage
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* SPDX-License-Identifier: 0BSD
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#include <utility>
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#include <catch2/catch_test_macros.hpp>
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#include <xbyak/xbyak_util.h>
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#include "dynarmic/backend/x64/xbyak.h"
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TEST_CASE("Host CPU supports", "[a64]") {
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using Cpu = Xbyak::util::Cpu;
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