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[dynarmic, macroHLE] Use faster ankerl for xbyak maps (#3716)
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716 Reviewed-by: crueter <crueter@eden-emu.dev>
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11 changed files with 93 additions and 95 deletions
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@ -186,8 +186,7 @@ if(ARCHITECTURE_x86_64)
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x64/cpu_wait.h
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x64/rdtsc.cpp
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x64/rdtsc.h
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x64/xbyak_abi.h
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x64/xbyak_util.h)
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x64/xbyak.h)
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target_link_libraries(common PRIVATE xbyak::xbyak)
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endif()
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