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[vk] use static_vector instead of small_vector for TFB and other bindings (#3641)
MK8D is a big offender, taking up lots of time memcpy'ing and memmov'ing small_vector<> AND to add salt to the wound it doesn't even do heap allocations (no game does I think) - so basically useless waste of compute time in hot path for NO reason :^) Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3641 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: DraVee <chimera@dravee.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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2 changed files with 33 additions and 30 deletions
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@ -14,9 +14,12 @@
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#include <mutex>
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#include <numeric>
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#include <span>
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#include <ankerl/unordered_dense.h>
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#include <vector>
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#include <ankerl/unordered_dense.h>
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#include <boost/container/static_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/literals.h"
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@ -94,10 +97,10 @@ static constexpr Binding NULL_BINDING{
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template <typename Buffer>
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struct HostBindings {
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boost::container::small_vector<Buffer*, NUM_VERTEX_BUFFERS> buffers;
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boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> offsets;
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boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> sizes;
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boost::container::small_vector<u64, NUM_VERTEX_BUFFERS> strides;
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boost::container::static_vector<Buffer*, NUM_VERTEX_BUFFERS> buffers;
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boost::container::static_vector<u64, NUM_VERTEX_BUFFERS> offsets;
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boost::container::static_vector<u64, NUM_VERTEX_BUFFERS> sizes;
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boost::container::static_vector<u64, NUM_VERTEX_BUFFERS> strides;
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u32 min_index{NUM_VERTEX_BUFFERS};
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u32 max_index{0};
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};
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