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[android, ui] unswizzle combo picker core (#3516)
Combo picker for unswizzle. Attempt to combine settings + Enable toggle added. WARNING! The toggle won't have effect! It just controls GPU_UNSWIZZLE_ENABLED boolean setting, and will need @PavelBARABANOV unswizzle enable/disable integration. Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3516 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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13 changed files with 539 additions and 30 deletions
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@ -893,8 +893,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
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}
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}
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bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
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staging_buffer_pool, compute_pass_descriptor_queue);
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if (Settings::values.gpu_unswizzle_enabled.GetValue()) {
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bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
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staging_buffer_pool, compute_pass_descriptor_queue);
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}
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// --- Create swizzle table buffer ---
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{
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@ -2538,6 +2540,14 @@ void TextureCacheRuntime::AccelerateImageUpload(
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return astc_decoder_pass->Assemble(image, map, swizzles);
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}
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if (!Settings::values.gpu_unswizzle_enabled.GetValue() || !bl3d_unswizzle_pass) {
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if (IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D) {
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ASSERT_MSG(false, "GPU unswizzle is disabled for BCn 3D texture");
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}
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ASSERT(false);
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return;
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}
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if (bl3d_unswizzle_pass &&
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IsPixelFormatBCn(image.info.format) &&
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image.info.type == ImageType::e3D &&
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@ -80,31 +80,39 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
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lowmemorydevice = true;
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}
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switch (Settings::values.gpu_unswizzle_texture_size.GetValue()) {
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case Settings::GpuUnswizzleSize::VerySmall: gpu_unswizzle_maxsize = 16_MiB; break;
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case Settings::GpuUnswizzleSize::Small: gpu_unswizzle_maxsize = 32_MiB; break;
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case Settings::GpuUnswizzleSize::Normal: gpu_unswizzle_maxsize = 128_MiB; break;
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case Settings::GpuUnswizzleSize::Large: gpu_unswizzle_maxsize = 256_MiB; break;
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case Settings::GpuUnswizzleSize::VeryLarge: gpu_unswizzle_maxsize = 512_MiB; break;
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default: gpu_unswizzle_maxsize = 128_MiB; break;
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}
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const bool gpu_unswizzle_enabled = Settings::values.gpu_unswizzle_enabled.GetValue();
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switch (Settings::values.gpu_unswizzle_stream_size.GetValue()) {
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case Settings::GpuUnswizzle::VeryLow: swizzle_chunk_size = 4_MiB; break;
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case Settings::GpuUnswizzle::Low: swizzle_chunk_size = 8_MiB; break;
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case Settings::GpuUnswizzle::Normal: swizzle_chunk_size = 16_MiB; break;
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case Settings::GpuUnswizzle::Medium: swizzle_chunk_size = 32_MiB; break;
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case Settings::GpuUnswizzle::High: swizzle_chunk_size = 64_MiB; break;
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default: swizzle_chunk_size = 16_MiB;
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}
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if (gpu_unswizzle_enabled) {
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switch (Settings::values.gpu_unswizzle_texture_size.GetValue()) {
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case Settings::GpuUnswizzleSize::VerySmall: gpu_unswizzle_maxsize = 16_MiB; break;
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case Settings::GpuUnswizzleSize::Small: gpu_unswizzle_maxsize = 32_MiB; break;
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case Settings::GpuUnswizzleSize::Normal: gpu_unswizzle_maxsize = 128_MiB; break;
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case Settings::GpuUnswizzleSize::Large: gpu_unswizzle_maxsize = 256_MiB; break;
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case Settings::GpuUnswizzleSize::VeryLarge: gpu_unswizzle_maxsize = 512_MiB; break;
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default: gpu_unswizzle_maxsize = 128_MiB; break;
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}
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switch (Settings::values.gpu_unswizzle_chunk_size.GetValue()) {
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case Settings::GpuUnswizzleChunk::VeryLow: swizzle_slices_per_batch = 32; break;
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case Settings::GpuUnswizzleChunk::Low: swizzle_slices_per_batch = 64; break;
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case Settings::GpuUnswizzleChunk::Normal: swizzle_slices_per_batch = 128; break;
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case Settings::GpuUnswizzleChunk::Medium: swizzle_slices_per_batch = 256; break;
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case Settings::GpuUnswizzleChunk::High: swizzle_slices_per_batch = 512; break;
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default: swizzle_slices_per_batch = 128;
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switch (Settings::values.gpu_unswizzle_stream_size.GetValue()) {
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case Settings::GpuUnswizzle::VeryLow: swizzle_chunk_size = 4_MiB; break;
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case Settings::GpuUnswizzle::Low: swizzle_chunk_size = 8_MiB; break;
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case Settings::GpuUnswizzle::Normal: swizzle_chunk_size = 16_MiB; break;
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case Settings::GpuUnswizzle::Medium: swizzle_chunk_size = 32_MiB; break;
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case Settings::GpuUnswizzle::High: swizzle_chunk_size = 64_MiB; break;
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default: swizzle_chunk_size = 16_MiB;
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}
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switch (Settings::values.gpu_unswizzle_chunk_size.GetValue()) {
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case Settings::GpuUnswizzleChunk::VeryLow: swizzle_slices_per_batch = 32; break;
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case Settings::GpuUnswizzleChunk::Low: swizzle_slices_per_batch = 64; break;
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case Settings::GpuUnswizzleChunk::Normal: swizzle_slices_per_batch = 128; break;
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case Settings::GpuUnswizzleChunk::Medium: swizzle_slices_per_batch = 256; break;
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case Settings::GpuUnswizzleChunk::High: swizzle_slices_per_batch = 512; break;
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default: swizzle_slices_per_batch = 128;
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}
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} else {
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gpu_unswizzle_maxsize = 0;
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swizzle_chunk_size = 0;
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swizzle_slices_per_batch = 0;
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}
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}
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@ -1161,7 +1169,11 @@ void TextureCache<P>::RefreshContents(Image& image, ImageId image_id) {
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QueueAsyncDecode(image, image_id);
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return;
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}
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if (IsPixelFormatBCn(image.info.format) &&
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const bool gpu_unswizzle_enabled = Settings::values.gpu_unswizzle_enabled.GetValue();
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if (gpu_unswizzle_enabled &&
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IsPixelFormatBCn(image.info.format) &&
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image.info.type == ImageType::e3D &&
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image.info.resources.levels == 1 &&
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image.info.resources.layers == 1 &&
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