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renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it. Adapted from these two PRs: https://github.com/Ryujinx/Ryujinx/pull/7304 https://github.com/dolphin-emu/dolphin/pull/11999 Credit: Torzu, lui Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57 Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion> Co-authored-by: crueter <swurl@swurl.xyz> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201 Co-authored-by: JPikachu <jpikachu.eden@gmail.com> Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
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16 changed files with 205 additions and 1 deletions
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@ -1,8 +1,15 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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#include "video_core/host_shaders/present_area_frag_spv.h"
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#include "video_core/host_shaders/present_bicubic_frag_spv.h"
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#include "video_core/host_shaders/present_gaussian_frag_spv.h"
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#include "video_core/host_shaders/vulkan_present_frag_spv.h"
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@ -53,4 +60,9 @@ std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat f
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SelectScaleForceShader(device));
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}
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std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format) {
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return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
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BuildShader(device, PRESENT_AREA_FRAG_SPV));
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}
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} // namespace Vulkan
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@ -1,3 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -14,5 +20,6 @@ std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat fra
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std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
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std::unique_ptr<WindowAdaptPass> MakeArea(const Device& device, VkFormat frame_format);
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} // namespace Vulkan
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@ -1,3 +1,9 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2024 Torzu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -43,6 +49,9 @@ void BlitScreen::SetWindowAdaptPass() {
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case Settings::ScalingFilter::ScaleForce:
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window_adapt = MakeScaleForce(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::Area:
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window_adapt = MakeArea(device, swapchain_view_format);
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break;
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case Settings::ScalingFilter::Fsr:
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case Settings::ScalingFilter::Bilinear:
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default:
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