mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-06-02 18:27:07 +02:00
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
ed0276582e
commit
291b5febec
45 changed files with 133 additions and 351 deletions
|
|
@ -68,14 +68,10 @@ static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map = {
|
|||
|
||||
static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map = {
|
||||
{Settings::RendererBackend::Vulkan, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Vulkan"))},
|
||||
{Settings::RendererBackend::OpenGL, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "OpenGL"))},
|
||||
{Settings::RendererBackend::OpenGL_GLSL, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "OpenGL GLSL"))},
|
||||
{Settings::RendererBackend::OpenGL_SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "OpenGL SPIRV"))},
|
||||
{Settings::RendererBackend::OpenGL_GLASM, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "OpenGL GLASM"))},
|
||||
{Settings::RendererBackend::Null, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "Null"))},
|
||||
};
|
||||
|
||||
static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
} // namespace ConfigurationShared
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue