mirror of
https://git.eden-emu.dev/eden-emu/eden
synced 2026-05-01 17:18:59 +02:00
[common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user second, it allows to add new backends a bit more easily and also, there was a shader backend option in android... we don't use opengl in android so may as well save ourselves the trouble, aye  Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313 Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
ed0276582e
commit
291b5febec
45 changed files with 133 additions and 351 deletions
|
|
@ -131,8 +131,7 @@ ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
|
|||
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
|
||||
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
|
||||
ENUM(VramUsageMode, Conservative, Aggressive);
|
||||
ENUM(RendererBackend, OpenGL, Vulkan, Null);
|
||||
ENUM(ShaderBackend, Glsl, Glasm, SpirV);
|
||||
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);
|
||||
ENUM(GpuAccuracy, Low, Medium, High);
|
||||
ENUM(DmaAccuracy, Default, Unsafe, Safe);
|
||||
ENUM(CpuBackend, Dynarmic, Nce);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue