[common] merge RenderBackend and ShaderBackend options (#3313)

first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2026-01-18 12:33:00 +01:00 committed by crueter
parent ed0276582e
commit 291b5febec
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GPG key ID: 425ACD2D4830EBC6
45 changed files with 133 additions and 351 deletions

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@ -85,9 +85,6 @@
<string name="debug_knobs_description">仅用于开发用途。</string>
<string name="debug_knobs_hint">0 到 65535</string>
<!-- Shader Backend -->
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC模拟</string>
<string name="nvdec_emulation_description">选择视频解码处理方式</string>
@ -428,8 +425,6 @@
<!-- Graphics settings strings -->
<string name="renderer_resolution">分辨率 (掌机模式/主机模式)</string>
<string name="renderer_vsync">垂直同步模式</string>
<string name="shader_backend">着色器后端</string>
<string name="shader_backend_description">选择着色器编译方式</string>
<string name="renderer_scaling_filter">窗口滤镜</string>
<string name="fsr_sharpness">FSR 锐化度</string>
<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>